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-
-
- GIN RUMMY
-
- by
-
- David Teach
- 3450 Palencia Dr. #809
- Tampa, Fl 33618
- (813) 968-5986
-
-
- Requirements to play
- ====================
-
- a VGA card and monitor.
-
- a Microsoft or compatible mouse.
-
- 8 mHz or faster machine speed recommended.
-
-
- Rules of the Game
- =================
-
- Rank of cards:
- K (high), Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A.
-
- Value of cards:
- Face cards 10, Ace 1, other cards their pip value.
-
- The Deal:
- Each player is deal 10 cards, the next card is turned face
- up forming the discard pile, the rest of the deck is placed
- beside it face down.
-
- Object of play:
- To form MATCHED SETS, consisting of three or four of a kind,
- or sequences of three or more cards of the same consecutive rank
- in the same suit.
-
- The Play:
- The human player and the computer take turns by drawing a
- card from either the deck or the top of the discard pile, and
- then choosing a card from their hand to discard. Players
- alternate until:
-
- 1) A player can GIN.
- 2) A player KNOCKS.
- 3) Only 2 cards are left in the deck.
-
- A Draw:
- If only two cards remain in the deck at the start of a turn,
- the hand is a draw, having no score, and the cards are shuffled
- and dealt again for a new game.
-
-
- GIN:
- If after discarding, all of the remaining cards in the
- player's hand are formed into matched sets, the player has GIN.
- This scores 25 points plus the value of his opponent's unmatched
- cards.
-
- KNOCK:
- A player can KNOCK if, after discarding, the total of his
- unmatched cards is 10 points or less. He need not knock when
- able to do so. After knocking, the hand is over, and both
- players count the points of their unmatched (deadwood) cards.
- The other player does not count the points of any deadwood card
- he can play on the knocking player's matched sets. This is
- called LAYING OFF. After laying off, if the knocking player has
- FEWER points than his opponent, he scores the difference in
- points. If the knocking player has the SAME or MORE points than
- his opponent, his opponent has UNDERCUT him and scores 25 points
- plus the difference in unmatched card points.
-
- OKLAHOMA:
- If the Oklahoma option is on, play is the same except that
- the value of the first upcard determines the knock value. That
- is if the first upcard is a 5, then the players can only knock if
- they have 5 points or less in unmatched cards. If an ACE is the
- first upcard, a player must GIN to win the hand. Also, if the
- first upcard is a SPADE, all points in that hand are DOUBLED.
-
- Winning:
- Play continues until a player's accumulated score is greater
- or equal to the agreed scoring limit, usually 100, and is greater
- than his opponent's score. You can then quit the game or play a
- new game from zero.
-
- How to play this computer game
- ==============================
-
- All play is done with the mouse.
-
- All options and commands are selected with the LEFT mouse button.
-
-
- The Title Screen:
-
- BEGIN GAME -
- Clicking the left mouse button on BEGIN GAME starts the game
- with the shown options.
-
- SCORE LIMIT -
- Clicking on SCORE LIMIT cycles the maximum score to play to
- by 50 points, from 100 to 500.
-
- OKLAHOMA -
- Changing the OKLAHOMA option to YES will play the game by
- Oklahoma rules. (see rules above)
-
- QUIT -
- Clicking on QUIT will quit the game and return to DOS.
-
-
- Game Play:
- To start play, a player much draw a card from either the
- Deck or the Discard pile. To do this, click the mouse pointer on
- the deck or on the discard pile on the playing screen, or click
- on the words DECK or DISCARD PILE in the red boxes at the bottom
- of the screen.
- You then must choose a card to discard. Click the mouse
- pointer on the card in your hand to discard (the card you want to
- replace with your drawn card), or you can discard the drawn card
- by clicking on it, clicking on the discard pile, or on the words
- DRAWN CARD in the red box at the bottom of the screen.
- After you discard, the computer will draw and discard.
- Play continues until one of you gins, knocks, or draws the last
- card in the deck. You can also click on the QUIT option in a
- red box at the bottom right of the screen to return, upon
- confirmation, to the title screen.
- If after you discard, the total points remaining in your
- hand are equal to or less than the knock value, you will be asked
- if you want to knock. Click on YES or on the knock card to end
- the game with a knock. Click on NO or on the discard pile to
- continue the game without knocking.
- After one of you wins a hand, scores are accumulated until
- reaching the limit set at the title screen, whereupon one of you
- wins the game. You can then play again from zero or quit.
-
- The Color Bars -
- To help you see how your cards are arranged the computer
- will draw colored bars above your matched cards. The computer
- sorts the cards in your hand into the arrangement that gives you
- the lowest deadwood score. Above all cards in your hand that are
- matched into sets of 3 or 4 of a kind, a BLUE bar will be drawn.
- Above the cards matched into a run will be drawn a GREEN bar.
- If the computer player draws from the discard pile instead
- of the deck, a RED bar will be put over the discard pile until
- the next turn. This means that the computer just took the card
- that you discarded. Since the computer goes so fast, this is done
- to simulate a more realistic play in which you can see from where
- your opponent draws.
- Also, if a player knocks and the other player can lay off
- some deadwood on the knocking player, a red bar will be drawn under
- all the laid off cards.
-